Search found 24 matches

by IMP
Mon Jun 12, 2017 4:54 pm
Forum: Request Features
Topic: More than 1 game.
Replies: 1
Views: 34

Re: More than 1 game.

you can start multiple instances simultaneously, if that's what you want.
However, human vs. human play is not finished yet. Up to now we have been focusing on bot play.
by IMP
Tue May 23, 2017 10:42 pm
Forum: Request Features
Topic: pathfinding visualizations (Urgent contact request)
Replies: 1
Views: 46

Re: pathfinding visualizations (Urgent contact request)

hey Freakling

sorry for the delay replying via TL PM.
SuicidalInsanity just found his way to our IRC channel now and the functionality is being discussed. ^^

Nice initiative from you! :)

regards,
IMP
by IMP
Sun May 07, 2017 4:37 pm
Forum: Request Features
Topic: Deep linking replays
Replies: 3
Views: 72

Re: Deep linking replays

Sure, that's interesting. We've already implemented seamless watching with SSCAIT. Check http://www.openbw.com/sscait-listings/ as an example.
It retrieves the latest replays via a web service. The SSCAIT server needs to be configured to allow access for it to work.
by IMP
Thu May 04, 2017 7:08 pm
Forum: Request Features
Topic: Deep linking replays
Replies: 3
Views: 72

Re: Deep linking replays

we have reached out to http://bwreplays.com/ with more than 40 votes on our feature idea to integrate bwreplays.com with the OpenBW replay viewer, such that replays can be watched seamlessly.
However, we have not gotten a response so far.

At the moment we are not planning to host replays ourselves.
by IMP
Thu May 04, 2017 7:05 pm
Forum: Request Features
Topic: Now that BW is free, can the replay viewer sidestep the need for MPQ files?
Replies: 1
Views: 49

Re: Now that BW is free, can the replay viewer sidestep the need for MPQ files?

no, the MPQs are still required. First of all, the MPQs contain unit data and image files. They are needed to draw unit sprites and maps. Secondly, the fact BW is free now does not change copyrights in any way. We are probably still not allowed to host the required MPQ files ourselves. At least we c...
by IMP
Thu May 04, 2017 7:03 pm
Forum: Casual
Topic: Is the project still active?
Replies: 2
Views: 539

Re: Is the project still active?

yes, the project as a whole is still very active.

The BW HD module is on hold until we see how remastered looks.
The focus has shifted towards the BW AI IDE module, where tscmoo is working on supporting BWAPI for OpenBW.
by IMP
Wed Apr 19, 2017 12:00 pm
Forum: BWAPI
Topic: Rust bindings for the BWAPI
Replies: 1
Views: 83

Re: Rust bindings for the BWAPI

we have discussed this "live" already by now. Therefore just for reference / archive purpose: We are working on a type-safe API for Java called BWAPI4J at https://github.com/OpenBW/BWAPI4J, which you can use as reference. The binding is done manually, as opposed to e.g. bwmirror, which uses a genera...
by IMP
Wed Mar 22, 2017 7:59 pm
Forum: BWAPI
Topic: TSBW4J (V0.1)
Replies: 0
Views: 111

TSBW4J (V0.1)

A first (alpha) version of the "type-safe" BWAPI framework for Java is available at https://github.com/OpenBW/TSBW4J "type-safe" refers to the fact that all units are modeled as different types and each type can only execute legal actions. So "unit.gather(unit)" becomes "Worker.gather(MineralPatch)"...
by IMP
Mon Mar 20, 2017 8:30 pm
Forum: Bug Reports
Topic: sliding progress bar too much freezes tab
Replies: 1
Views: 64

Re: sliding progress bar too much freezes tab

does this still happen?
by IMP
Mon Mar 20, 2017 8:18 pm
Forum: Bug Reports
Topic: [FIXED] replay module freezes
Replies: 1
Views: 74

Re: replay module freezes

The problem could be reproduced. It seems like there are more than two players in the game (possibly due to the observer). The replay viewer attempts to show the production queue for the third player, which makes it crash. Usually observers are filtered by checking supply and available supply for ea...