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OpenBW - Search

Search found 25 matches

by IMP
Mon Mar 20, 2017 8:18 pm
Forum: Bug Reports
Topic: [FIXED] replay module freezes
Replies: 1
Views: 12487

Re: replay module freezes

The problem could be reproduced. It seems like there are more than two players in the game (possibly due to the observer). The replay viewer attempts to show the production queue for the third player, which makes it crash. Usually observers are filtered by checking supply and available supply for ea...
by IMP
Wed Mar 08, 2017 3:35 am
Forum: Request Features
Topic: [DONE] Source Code Availibility
Replies: 3
Views: 13101

Re: Source Code Availibility

hey Rotsor the code is in fact hosted in a public repository. we're just not advertising it. What we do advertise is the code for the replay viewer, built with the generated javascript code of the core engine: https://github.com/OpenBW if you really want the c++ source as well maybe visit us at #ope...
by IMP
Tue Feb 21, 2017 2:47 pm
Forum: Request Features
Topic: Feature Poll
Replies: 6
Views: 13341

Re: Feature Poll

the "mobile device" support should include support for track pads, to e.g. move around the map with two fingers.
this was suggested in the bug fix forum.
by IMP
Thu Jan 26, 2017 3:39 pm
Forum: Bug Reports
Topic: incorrect protoss graphics
Replies: 8
Views: 13380

Re: incorrect protoss graphics

thanks man!

in fact, all icons with IDs lower than 100 were broken on research and upgrades tab, because of a missing leading '0'.

it's fixed now.
by IMP
Wed Jan 25, 2017 5:15 pm
Forum: Bug Reports
Topic: incorrect protoss graphics
Replies: 8
Views: 13380

Re: incorrect protoss graphics

hey toriak, thanks for reporting. It would make life a lot easier if you could provide a replay (maybe just a link) together with the game time. Then we can focus on fixing the bug rather than spending a lot of time finding a replay where one of the player actually uses queens and researches the upg...
by IMP
Sun Jan 15, 2017 2:22 am
Forum: Bug Reports
Topic: [FIXED] Replay module - production tab
Replies: 4
Views: 13151

Re: Replay module - production tab

fixed! and: sorry!
by IMP
Wed Jan 11, 2017 9:35 pm
Forum: Request Features
Topic: Build Order Advisor
Replies: 3
Views: 12445

Re: Build Order Advisor

Now you got me thinking. If you could load a replay to act as your build order advisor, that would take the cake.
I see... and I like... very much! :)
by IMP
Wed Jan 11, 2017 5:27 am
Forum: Request Features
Topic: [DONE] Porting to the GNU/Linux platform
Replies: 4
Views: 12411

Re: Porting to the GNU/Linux platform

yes exactly. the game runs, but only prints to the console instead of drawing graphics in a window.

edit: got it running with graphics too, on linux.

Apparently tscmoo had done that a long time ago, but I didn't know :p
by IMP
Wed Jan 11, 2017 4:45 am
Forum: Request Features
Topic: [DONE] Porting to the GNU/Linux platform
Replies: 4
Views: 12411

Re: Porting to the GNU/Linux platform

there are no known technical problems. we expect the engine to compile on linux platforms.
In fact, I have compiled and run the code on linux in "headless" mode (no graphics).
by IMP
Mon Jan 09, 2017 8:02 pm
Forum: Request Features
Topic: Build Order Advisor
Replies: 3
Views: 12445

Build Order Advisor

Would a build order advisor similar to http://www.teamliquid.net/forum/starcra ... artnership be interesting?