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sheda
Topic Author
Posts: 4
Joined: Wed Jan 11, 2017 3:37 am

[DONE] Source Code Availibility

Wed Jan 11, 2017 3:47 am

Is there any way to get access to the source code of the core engine? I'm a developer and would like to have a look to see if/how I could contribute.
(I don't have the MPQs at hand right now to study the replay viewer.)
Use. Study. Share. Improve.
 
tscmoo
Posts: 9
Joined: Tue Jan 03, 2017 5:19 am

Re: Source Code Availibility

Tue Jan 24, 2017 6:56 am

We're not quite ready to share this yet, but the engine is intended to be an open source library that people can use or extend in any way they wish.
 
Rotsor
Posts: 1
Joined: Tue Mar 07, 2017 1:58 am

Re: Source Code Availibility

Tue Mar 07, 2017 2:28 am

It's weird to call something open-source without making the source open. In fact these pages are quite misleading and got me over-excited:

http://www.openbw.com/ (3 occurrences of "open-source")
http://www.openbw.com/project/core-engine/ (1 occurrence)

I wish those statements were phrased in the future tense (or better, were true).
 
IMP
Site Admin
Posts: 61
Joined: Sun Jan 01, 2017 4:59 pm

Re: Source Code Availibility

Wed Mar 08, 2017 3:35 am

hey Rotsor

the code is in fact hosted in a public repository. we're just not advertising it.
What we do advertise is the code for the replay viewer, built with the generated javascript code of the core engine:
https://github.com/OpenBW

if you really want the c++ source as well maybe visit us at #openbw on IRC or drop us a PM.

regards

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