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sheda
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[DONE] Porting to the GNU/Linux platform

Wed Jan 11, 2017 3:53 am

I there any room for porting the engine to the GNU/Linux platform? What would be the major technical problems along the path?
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IMP
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Re: Porting to the GNU/Linux platform

Wed Jan 11, 2017 4:45 am

there are no known technical problems. we expect the engine to compile on linux platforms.
In fact, I have compiled and run the code on linux in "headless" mode (no graphics).
 
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sheda
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Re: Porting to the GNU/Linux platform

Wed Jan 11, 2017 5:00 am

What do you mean by «headless mode»? Is it a mode into which you give a replay and get some text output about the what and when events happen (e.g., the unit foo in moving, etc…)?
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IMP
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Re: Porting to the GNU/Linux platform

Wed Jan 11, 2017 5:27 am

yes exactly. the game runs, but only prints to the console instead of drawing graphics in a window.

edit: got it running with graphics too, on linux.

Apparently tscmoo had done that a long time ago, but I didn't know :p
 
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sheda
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Re: Porting to the GNU/Linux platform

Wed Jan 11, 2017 3:49 pm

That's great! Is there any chance to get access to the source code? I'm interested to contribute.
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